Amusing at first, but holds very little long-term appeal.
This game was enchanting at first, but after awhile, I grew tired of it for the following reasons... One of its quirks is the “taxi” that runs 24/7— every thirty seconds or less, you’ll hear a whistle and a prompt in the lower right-hand side of the screen that’ll lead you to the taxi area up front to pick up a passenger. As you unlock more buildings throughout the game and the line becomes longer and longer, the trips get longer and longer as well. Even if you’re just dropping off the passenger at one of the first couple of buildings, the taxi whistle itself just becomes more and more annoying as the game progresses and you find yourself with a lot to do. Did I mention all that clicking is a pain in the neck if you’re playing on a Mac? There must be some better way to go about that… like having you press an arrow key or something. Same goes for navigating your way down the line of buildings; technically, you can swipe to the side to do that, but for me, it would always glitch when I attempted to do that, so I had to click and drag my way through my “city”. There’s also restocking… you buy the item you want to restock, but before characters can purchase it, you have to go click the store once the restocking is done *again* to actually, well, restock it. So it’s not as easy as, “Well, I’m going to be gone for awhile, so I’ll restock all my stores before I close out, and then I’ll have more money when I get back.” Little quirks like these are what made me delete this in the end. Also, the music grated on my nerves; it reminded me of that “Dawn: Teenage Runaway” movie. All of this is a shame, because I really love city-building apps in general, and the graphics in this one are really cute, but it just wasn’t worth taking up the space on my computer at the end.
Iz1996 about
Small Street